Japan’s First Blockchain Game Crypt-Oink Expands To English-Speaking Markets; Partners With CryptoKitties

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Japan’s First Blockchain Game Crypto-Oink Expands To English-Speaking Markets; Partners With CryptoKitties

Crypt-Oink, Japan’s first blockchain game, is expanding its breedable, collectible and tradable racing pigs to English-language markets with an exclusive collaboration with CryptoKitties, the company said on Thursday.

Created by Japan-based developer Good Luck 3, Crypt-Oink is a decentralized application (DApp) running on the Ethereum network. The game lets users breed, collect and trade digital racing pigs called Cryptons. Cryptons can also be trained to augment parameters affecting their strength in Gran Ton Rismo, Crypt-Oink’s 3D racing game.

Cryptons are ERC-721 non-fungible tokens (NFTs) that are coded with unique attributes. Over 3 trillion of these pig-like creatures exist with various patterns and colors.

As part of Crypt-Oink’s expansion push, Good Luck 3 said it will giveaway six limited Crypton featuring CryptoKitties to winners of the Dapper Cup Race on the Crypt-Oink platform, a race Dapper Labs, the company behind CryptoKitties, is sponsoring. These CryptoKittons will hold a rare Kitton gene that can only be obtained by breeding with these specific NFTs and special newly released Robo parts.

Dapper Labs will also be giving away an additional Purrstige Cat to all 6 winners and a 1-of-a-hundred Special Edition CryptoKitty to the top winners.

The Dapper Cup Race will only be eligible to those with the Dapper Wallet, a “smart wallet” supporting ERC-721 and ERC-20 tokens.

“At Dapper Labs, we’re always looking for great partners in the Ethereum community,” said Mack Flavelle, co-creator of CryptoKitties and co-founder of Dapper Labs. “Working with Crypt-Oink was a natural fit for our launch of the Dapper Wallet and we love their creative integration of CryptoKitties.”

CryptoKitties is the world’s first major blockchain game on Ethereum and one of the earliest attempts to deploy blockchain for recreation and leisure.

The virtual game allows players to purchase, collect, breed and sell virtual cats, and like Crypt-Oink, CryptoKitties operates as a NFT unique to each CryptoKitty.

CryptoKitties went viral in December 2017, congesting the Ethereum network and causing it to reach an all-time high in number of transactions.

CryptoKitties are owned by the users, validated through the blockchain, and their value can appreciate or depreciate based on the market. CryptoKitties cannot be replicated and cannot be transferred without the user’s permission even by the game developers.

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